Heroes of the Order

Stolen Goods [Kicking in the Door]

(Any comments, additions, corrections or bits I missed feel free to aid or fix)
(All the best everyone and thank you for playing)
(2015-01-28, W – various SPAG updates)



Headed to the the location of the gate stone. The location happened to be a shrouded tower, the 9th Tower
Given that to set up one of these gate stones take multiple lives to be give there is the question as to who set it up here, or it is possible that it is a different gate stone and it had been here all along

Encounter 1: The Gate Keeper
Lug was the first though the portal to confront the large Steel Golem, lug laid into it knocking huge dents in to it’s armour, Chal came though the gate stone and cast grease under it making it fall over. The rest came though and helped tear it to pieces.

The sounds of the ringing blows, Lug’s battle cries and the titanic booms of the golem falling resonated round the spiked metal walls making it impossible to hear anything for a minute or so. Chal, not liking this, linked the party telepathically.

Encounter 2: The Door Keepers
Approaching the door to the vault, it’s defences came in to sight. 2 armoured golems with tower shields and greataxes either side, 3 magical obelisks ready to throw magic into the fray should a conflict erupt.

Raz went to move forward and was stopped by one of the gate keeper saying “HALT

A conversation ensued about a lack of access tokens and the only way to get one was from the access token dispenser.
Though a mental link, the party co-ordinates, and with a 3,2,1 charge and the fight was started.

Raz charged the fireball obelisk and nearly shattered the thing whole in one powerful strike of his clawed hand.

Torpus shielded the party so the magic missile obelisk would have no effect.

Chal teleported everyone that much closer to where they intended to be with a quick burst of magic. The dispel obelisk tried to stop this and was effortlessly shrugged off.

The fireball obelisk fired into a cluster of people, resulting in some scorching and swearing.

Kikabi snuck up in Raz’s shadow as he advanced on one of the door keepers, the first flurry of blades from Kikabi hit home but bounced off thick armour plate and shield.

Seeing how hard it was to land a telling blow on them Raz moved in and grappled one, holding it still long enough for others to make accurate attacks now it could not defend itself properly.

The other one moved to physically block the door, growing brittle crystal shards that it fired in a cone-shaped ranged attack seeking Torpus and Toben, who managed to weather with their shields, armour and magical defences.

Suddenly that one was engulfed in freezing fog cast by Chal, this resulted in it falling over as it had no balance.

Lug went charging into the fog, ready to attack the golem, but still with his battle cry echoing went sliding out the other side, because he also had no balance.

Raz bodily hurled the remains of the first golem though the fog, missing the surviving golem, sending the remains skidding out the fog next to lug.

Raz, not to be deterred, tried again and knocked the golem out the other side of the cloud, still trying to stand.

The last golem was dealt with swiftly.

Torpus then settled down to study the door, and started to prepare the knock spell.

Encounter 3: The Hell Hound Ambush

Just when the knock spell went off the hell hounds launched their ambush

Raz notice and sprang in to action, doing a charging flying grapple to the were-hellhound.
5 of the hellhounds rushed the others
The WHH activated his grappling whip to grapple Raz, allowing him to escape. It then repeatedly tried to kill Raz, but only inflicted minor damage, since Raz is almost rogue-proof.

Kikabi threw a flurry of blades out, dazing 4 of the hellhounds.
Lug charged around, regretfully killing the well trained, domesticated hellhounds that were looking “look didn’t I do well after biting all the party members”. His Battle cries were replaced with a sorrowful ’I’m sorry, puppy’. Still, dead hellhounds bite no faces.

Toben struck mightily with his scimitar of banishing, successfully banishing both hellhounds that had attacked him.

Chal cast dispel magic on the snake grappling Raz, shutting it down for a few turns. Raz, now free to act, just mauled the WHH somewhat.

Quotes form the Were-hellhound.
“Get your paws off me your furry mongrel” when Raz reacted quickly form the ambush, sprouted wings of fire and charged though the air grappling the WHH

“Die, die, die you hideous monster” standing outside the grapple once escape and repeatedly trying to sneak attack an immune to sneak attack Raz.

The fight is still on going.
At the start of anew turn

34 Kikabi
29 Veld
27 Were Hell Hound
26 Lug
24 Torpus
17 Chal
17 Raz
15 Hell Hound
12 Toben

Important facts
Snake whip dagger offline for 3 more turns


nightsclaw nightsclaw

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